Rip
Rank 1| School | Physical |
|---|---|
| Range | Melee Range |
| Cost | 30 Energy |
| Cast time | Instant |
| Duration | 12 sec |
| GCD | 1.0 sec |
| Mechanic | Bleed |
| Level required | 1 |
| Spell ID | 1079 |
Finishing move that causes damage over time. Damage increases per combo point and by your attack power: 1 point: 5 damage over 12 sec. 2 points: 7 damage over 12 sec. 3 points: 9 damage over 12 sec. 4 points: 11 damage over 12 sec. 5 points: 13 damage over 12 sec.$?s973827[ @ext:Periodic damage from Rip can critically strike while in Wildcard:ext@][]
Bleed damage every 2 seconds.
Effects
- Apply Aura · Periodic Damage3tick 2 s
Flags
- Passive